July 30 – Aug 5: Swinging Away

Jon: Hello, there. This past week I’ve been continuing to work away on the revised character creation. It’s getting there…

This will be a short one, but we do have some things we can mention!

Misc. Improvements/Bug Fixes


  • Setup offhanded attacks with a weapon. Now you can actually use directional attacks with your offhand, similarly to when unarmed, instead of always using that little poke.
  • Fixed an elusive bug where events in the game’s global event manager would not fire in the expected order. This could cause all sorts of issues.
  • Tweaked normal maps for men.


Andrew has started working on the Cookshop and added some other goodies nearby. Here’s a preview:

After the reworked character creation is complete, the next big thing, for me, will be tackling settings. There are a number of changes and additions we want to make and the way the code is now, it’s not very flexible.

Have a good one.


July 23-29: New Helm & Gravekeeper’s House

Andrew: How’s everybody doing? This week of development:

New Helm: Sallet

This is the next helmet to make an appearance in Terradim. It also opens, as seen above, when your weapon is sheathed.

Gravekeeper’s House

The next building is found in the Graveyard. It will be the home of the Gravekeeper.

Bug Fixes & Misc Improvements
  • Added damage multipliers for crippled limbs & offhand attacks, so they apply less damage.
  • Fixing certain damage multipliers not resetting after/between attacks. For example, if you hit someone’s head and then attacked a crate/barrel, you’d still apply the same damage multiplier, as if hitting its imaginary head.
  • More armor texture tweaks & polish.
  • Created a mirrored Cottage Door, replacing some of those awkward doors that open into one another. Also swapped out some for AI purposes, reducing NPCs from getting stuck, and giving them easier passage.
  • Added some ambient bird sounds to certain scenes during the day. At night, they are replaced by crickets.

Jon continues working on the character customization.

Until next time.

July 16-22: Mirror

Andrew: Greetings this weekend. We’re still working on the things from last week… Nevertheless, here’s some of our progress:

Mirror/Character Customization

“Mirror, mirror on the wall…”

By interacting with the mirror on the wall, you can now customize your character appearance. This is WIP and not all of it works yet…

Once this is working, the next step will be setting this up in the Player/Party Setup scene, when creating new characters.

Arena Exterior Progress

The exterior of the Arena is WIP, started last week. Although you can travel between it and the Upper Town, not everything is complete nor are all the entrance rooms made.

That wraps up this post. Have a good weekend, everyone!