Oct. 1-14: Dalwood Grows

Andrew: Hello! For the last two weeks-


Dalwood

Continuing work from the previous weeks, Dalwood has grown in size. Now there’s a transition to the forest from a scene other than the Town.

Lower right: a view towards where the old edge of forest was (by sign signifying that you will “reach the edge of the world!”). Upper left: leads to pond area at lower left.

Topdown view comparing previous forest borders with new.

Alas, currently the forest doesn’t quite have the magical feel I’d hoped for… Therefore in the next version, one of the things I want/plan to do is to overhaul/redo the trees (particularly the oak & maple), making them taller & larger (adding variations, and some unique trees & roots). This, among other things planned, might do the trick. 😉


Magical Cast FX

It’s magically delicious!

The catalysts (staffs, magic stone, etc) now emit new particles. This makes casting magic feel a whole lot better.


Misc. Improvements & Bug Fixes
  • Horses can now trample/damage characters that you run into or jump on top of. WIP.
  • Dialog improvements, adding more NPC types and more variations.
  • You can no longer talk to aggravated NPCs. Previously, villagers who had a target could be talked to (even when attacking you).
  • AI pathing improvements: for one, if a target cannot be reached on the NavMesh, a nearby position is sampled.
  • Swapped some inputs to be sensed or occur on press/down instead of release, in order to make them more responsive.
  • Started redoing/improving the tunics (including chainmail ones, reducing crunching/etc).
  • Fixed some animation issues with spell casting.
  • Added a “Remove Player” button to in-game menu/settings.
  • Loading screen visual tweaks.
  • Fixed: doors and windows no longer open/close on scene start.
  • Continuing texture improvements & optimizations.
  • Edited credits & its appearance.
  • Additional bug fixes, that we’re not telling you about. 🙂

Jon continues working on bugs. 🐜

Happy weekend everyone!

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.