Andrew: Hey everyone, this week:
A New Building: Clothier
I encountered some troubles with the lightmaps (while contemplating whether it’s worth it at times, due to how poorly it runs on our mid-2012 computers), but here’s the next addition to the Town. It also includes:
- Clothing Stands (which currently just equips random clothing items)
- Dye Shelves (why dye today?)
Some Town Improvements
I decided to replace the placeholder building there, by the archway, with a wall (fenced in on top), where there’s now stairs up in the back. Before, it clipped through the nearby residential building behind the tree.
Jon has worked on movement speeds (among other things), decreasing the impact of burden upon your sprint. I’m sure he’ll tell you more later. 🙂
That’s all for this week.