Jon: Hello, everyone! For this week, we’ve a little bit to show.
I finally setup the attack directions/types to be passed with damage events. Thus:
- When struck, characters now play hit animations, leaning, based on the direction of the attack.
- I’ve added a HUD for attack directions which you can see a preview of above (the floating arrow). Hopefully, this will help new players realize their attack types vary based on their movement direction. This will eventually be optional in settings.
- We’ve also started adding block hit animations for weapons.
We’re working on a number of different things right now, which we’ll reveal once we get farther along. They’re not quite ready yet…
Have a good one!