Apr. 23-29: Hit Animations

Jon: Hello, everyone! For this week, we’ve a little bit to show.


Hit Animations

I finally setup the attack directions/types to be passed with damage events. Thus:

Alright, I’ll make my own sandwich.

  • When struck, characters now play hit animations, leaning, based on the direction of the attack.
  • I’ve added a HUD for attack directions which you can see a preview of above (the floating arrow). Hopefully, this will help new players realize their attack types vary based on their movement direction. This will eventually be optional in settings.

“You shall not pass!”

  • We’ve also started adding block hit animations for weapons.

We’re working on a number of different things right now, which we’ll reveal once we get farther along.  They’re not quite ready yet…

Have a good one!

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