Feb 12-18: Polishing Menus & New Horizons

Andrew: Greetings, this week consisted of largely tidying things up, bug fixes, and polish. Nevertheless, here’s what we have to show you:


Items In Player-Select Menu

tar_playerselectmenu

Now in the Player-Select menu, when you select a profile/character, their equipment will appear as last saved.


Distant Horizons

tar_screen-shot-2017-02-18-at-10-32-56-am

Focusing on making areas into more believable environments and adding distant areas along the horizon, there are now mountain ranges off in the distance.


Misc Bug Fixes & Improvements
  • Fixed issue where animation states would reset after a tele-roll.
  • Z’s particle now emits evenly for all sleepers (if max particle count is not met…).
  • When incapacitated, the revive effect should now work properly when consuming alchemical results.
  • Continued assigning new font style templates in menus, including: inventory, ability, repair, & alchemy panels.

Jon has been working on a new “avatar” system, which allows for more flexibility in creating varied character types and enemies.  He’ll tell you more once it is farther along.

Until next time.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s