For the last 2 weeks of development, we’ve completed some things:
Shields & Loin Cloth Retextured
The shields have been retextured for the Public Demo!
The loin cloth belt item received a much needed texturing, since it basically had no texture (only a simple AO & solid color). WIP.
Folded Clothes Items
Clothes items are now folded up, instead of being solid upright sitting t-poses or standing pants, like the following:
New pedestals found in the Water Cave hint at its secrets.
Misc Improvements & Bug Fixes
- New checkered floor tiles now grace the bottom 2 floors of Inns.
- Added a countdown in the player setup scene if all players are ready. Game will begin after countdown if no player cancels their ready status.
- You can now only place apparel, and a few other miscellaneous items, onto Armor Stands – not just any item.
- Items placed on an Armor Stand are now automatically equipped.
- Chickens now emit feathers when startled.
- Liquid splat decal shader changed. They will no longer glow in shadows on a sunny day.
- Fixed bug where your cursor would no longer function after being ejected from an incapacitated horse.
- Fixed animation bug when entering water while riding a horse. Sitting/mounting animations now supersede swim animations.
- Fixed bug where you’d pop into walls when dismounting, especially from horseback.
- Fixed NPCs not attacking after being revived with a Revive Potion.
- You can now zoom in & out your camera view while incapacitated or in dialog.
- Mouse scroll wheel input for zooming is now restricted when in ‘response mode’ in dialog.
- Fixed some issues with the player input assigning HUD in the setup scene.
- Ragdolling in water improvements:
- Ragdolls now update their drag, in addition to gravity when entering water.
- Ragdolls can now repeatedly enter and exit water. Previously being blown out of the water, a ragdolling character would retain the “space-like gravity event” through the air, until the failsafe timer was met (as you could never be grounded).
- Ragdolls are no longer sucked to the ground when recovering in water.
That is all, back to development we go!