Jan 1-14: Parsley, Sage, Rosemary, & Thyme

Andrew: How’s everybody doing? The 1st post of 2017 – here are some of the things we’ve worked on during these past 2 weeks of development:


New Herbs & Ingredients

First pass of these herbs and seeds. Includes: parsley, sage, rosemary, thyme, pumpkin seeds, and sunflower seeds.

Destroying pumpkins or sunflowers, will drop their corresponding seeds.


Other ingredients:

All WIP.

With these items, all ingredients are now completed for the public demo.


NPC Improvements

sneak

  • NPC detection is back in (which hasn’t been in since the start of the GOAP system). Also – the farther you are away, the easier you can remain unnoticed.
  • Wandering is also back in, NPCs now wander around, rather than just standing idle, as before, but using the new system.
  • NPCs now move up & down in water when swimming again.
  • NPCs will now only select potions with negative effects (e.g. poisons) as valid weapons. They no longer heal you by throwing health potions – unintentionally generous.

Misc Improvements & Bug Fixes
tar_brighterinventoryitemspreview

Before they were as dark as the background.

  • UI inventory spotlight & reflection probe: you can now see your inventory items when in the dark and/or at nighttime.
  • Cutlery utensils (fork, spoon, & knife) are new equip-able items.
  •  Fixed female chainmail shirt from not applying any armor.
  • Merchant Chicken now uses dialog options too!
  • Fixed a crash that could occur when destroying a weapon rack after a weapon was removed/taken (having an empty slot).
  • More optimization of items: adding more LOD.

Jon has also been working on getting the block multipliers working properly, since we recently found out that they don’t…

Let’s have a good week, everyone!

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