2-Year Development Anniversary

Jon: Hello, everybody! Today marks 2 years since the start of The Arcane Relics™! We’ve progressed a lot this past year, even more than the first. Here’s an overview of what we’ve completed-

Before & after images displaying areas in the game a year ago compared to today:

tar_hub_1yearann_2016update

The HUB, where you presently begin the game.


The Homestead has been spruced up quite a bit since a year ago. Previously, it consisted of a nearly empty house with only a goody chest for storing items. Now, there’s quite a number of props. Also, the windows and doors are now operable.

tar_homesteadcottage_1yearann_2016update

I hope you can tell which side is from a year ago…


tar_town_1yearann_2016update

The town has seen the most improvements. There are now actual buildings that can be entered such as: the General Shoppe, Smithy, Tavern, Apothecary & some residential buildings.


A lot of features have been added since last November. A few worth mentioning:

  • Independent Split-screen Menu Navigation (Players used to have to take turns in their menus…)
  • Improved controller support
  • Lunging Attack
  • Magic Abilities
  • Tree Climbing
  • Horseback Riding
  • Dialog (Reading signs, bartering, and talking to NPCs)
  • Alchemy
  • Repairing damaged equipment
  • Skill Groups: Arms, Arcane, & Cunning
  • Armor Racks & Bookcases
  • New Critters: Chickens, Rabbits & Hornets

There have been many, many bug fixes as well.


Past Week

This past week, I’ve been working on the last ‘big’ thing that we’d like to get in before our first public demo release, improved AI brains. Andrew, on the other hand, created some very “historically accurate” directional unarmed attacks for our medieval warriors (hooks, uppercuts, & backhands).

Believe it or not, we are getting closer to the public demo! See our updated roadmap for the next version: Roadmap v0.0.22

Take care.

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