Oct 2-8 : New Building Revealed, Smithy!

Andrew: Greetings everyone! Here’s what we have for this week-


Blacksmith Building

tar_blacksmithpreview

This is the newest building (WIP) that has been worked on for some time now. Finally, it is polished enough for eyes to gander.

Some things present:

  • Blacksmith’s forge (bellows & anvil)
  • Shop area (with some preliminary armor stands & weapon racks placed)
  • Kitchen (just a stool, shelves, & an opening to the forge as of now)

On a side note: you can destroy your shoes rapidly by running around in the forge, though, currently, not taking any damage yourself.


Barrels Redone

tar_barrel

Reworked some barrel textures. Specular map still has yet to be done (on the metal rings especially).


Bugs Fixes & Misc Improvements
  • Female tunic & chainmail tunic both fit underneath armor pieces more properly now.
  • Changed the way character motors handle mounting, resulting in these fixes:
    • Potions & bombs will now hit a player on a mount (e.g.: chairs, beds, horses/etc).
    • You can now jump on another player’s head & mount them (climb on their shoulders) while they are mounted (in a chair/horse/etc).
    • Possibly fixed a bug that occurred while galloping on a horse, where the horse would push the rider.
  • Fixed certain sounds failing to play, after quitting a play session and starting another.
  • New male greeting clips (when starting a conversation).
  • Jon has tidied up some menu number displays, implementing a string lookup system for floats that clamps the decimals to two points (no more, “0.000001” of a pound).
  • Optimization: wooden chairs use box colliders instead of mesh.

That wraps this one up. Until next time!

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