Andrew: Greetings on Friday! This week we’ve created a teaser video, showcasing hornets and the “fun” they can be. But first-
AI GOAL System
Jon has begun work on the new NPC GOAL System, here’s some notables so far:
- Bats will temporarily flee when struck (and survive) or when a force is applied to them (by bombs/etc).
- Chickens will do the same. Previously, certain attacks (eg. bats biting them) wouldn’t scare/startle the chickens into fleeing. In addition, they now play a startle animation before running for their lives! (Maybe you can see in the video?)
- Chickens will meander all around when not threatened/fleeing.
A WIP wagon wheel chandelier for the tavern.
Zooming With Controllers
You can now zoom (or adjust your 3rd-person view distance) in/out while using a controller. You can do this, by holding in the view change button (Right Joystick) down and using Left Trigger/Right Trigger to zoom out/in respectively.
And The Video!