Jon: This week’s progress-
First pass of the next building, the tavern!
New versions of the characters’ faces have been added. Now, they have separate eyeballs, not just textured on, with different specular values than the skin. This also means eyes no longer get tinted with skin tone!
Setup a camera offset which has proved beneficial, especially when playing in zoomed-in views or if there’s an obstruction between your character and the camera. By default, the camera will now have a slight offset, but settings will be added to adjust, or even take away, the offset. The offset is also in the direction of your character’s dominant hand (e.g. the camera will shift slightly to the left if you’re lefty).
Menu Navigation Progress
Continued to work on menu navigation, getting the settings menus functional. This entailed setting up Slider and toggle button functionality with the new system. Also, mouse functionality is working again! The only current menu remaining is the Character Creation screen where I’ll have to implement a text entry system for controllers…
Here’s a new item we’ve added, the wizard’s hat!
- Fixed looting fail: after exiting a game session, not quitting the application, then starting another session, and attempting to loot.
- Fixed bug with team updating. Previously, if equipping the opposite color of the same item type that you are wearing, your team color would fail to update properly. To find the bug, I implemented player label tinting to match the team color your character is currently on.
In closing, here’s a screenshot! Showcasing the wizard’s hat and a view of some other new things in the town as well.