Week of June 5-11 : Lunging Attack

Jon: Hello, there! Here’s what we’ve been up to this week-

Lunging Attack

LungingAttack 01

You can now perform a lunge attack by jumping and pressing the attack button. Where it excels in power, it lacks in accuracy and mobility. After performing the lunge, your movement will be restricted for a short duration, as you compose yourself.

Environment: Grasses


Added more grasses and ferns throughout the landscape.


In addition to the new lunge attack animation here’s some other animation additions:

Haymaker 01

What you swatting at?

  • Added a haymaker, power attack, animation while unarmed.
  • Added a swim backwards animation, very much WIP.
  • Smoothed out heft fail animation exit transition.

Bug Fixes & Misc Improvements
  • Fixed bug where crossbows would fire in your offhand every time you attacked with your dominant hand.
  • Fixed animation bug when using a crossbow in your offhand. This would prevent normal attack animations from playing with dominant hand attacks.
  • Fixed arena match bug where players not participating in the match would get stuck incapacitated for the duration of the match and not revive afterwards.
  • Fixed unarmed attack damage not scaling with Strength.
  • Fixed bug where certain actions, such as landing from a high height, would not restrict movement.
  • Added new item: throwable stones!
  • You can now mount other characters and horses by landing on their heads.
  • Arena match bulletin board values now start at 5v5.
  • Worked on, and inserted, music for the Water Cave.
  • Added some new sounds for the Mortar & Pestle item.
  • Tweaked a bunch of UI for settings in the title screen and in-game.
  • Tweaked UVs for Oak and Maple trees.

Have a good one!


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