This Week of Apr 10-16th : Town, Building Progress, & More!

Andrew: Hello everybody! Here’s what we have for this week-

• Town Progress

View of 1st building changes

Worked on the 1st building a bit (which is the one to be an apothecary), added extra trim and supports, beveling front edge and etc. Looks a bit better eh?

View of buildings added & placed around town

Added/replaced white placeholder buildings around town with the proper buildings (that have been made/nearly completed), making it look more like a town.

2nd building seen in the distance & corner nearby

Made progress on the 2nd building (which is a multistory residential building for folks living in town). It is still WIP but getting close. More screenshots to come!


• Breaking Things!

-All weapons and shields now unequip when breaking (item condition reaches zero). You can no longer equip broken items.

-Empty bottles and potions now shatter with glass when broken (including items attacked).


 • Misc Improvements

-Improved projectile accuracy. Since projectiles are using physics, raycasting now occurs in the fixed-update loop.

-Camera is now less jittery while riding horseback.

-Horse now has idle, swim, and death animations.

-An improved sand texture (and normals).

-Torches no longer hide when sheathing your weapon(s).


• Bug Fixes

-Fixed player animation bugs: dying while jumping and dying while mounted.

-Fixed horse animation bug: remaining in jump animation after receiving height damage until jumping again.


• And last but not least, screenshots!

TAR_Screen Shot 2016-04-08 at 3.29.28 PM TAR_Screen Shot 2016-04-11 at 1.25.58 PM TAR_Screen Shot 2016-04-12 at 7.11.56 PM


It has been a while since we’ve made a video hasn’t it? This may change shortly…

Until next time!

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