Andrew: Hello everyone! This week-
• Sheathed weapons!
Weapons that are sheathed will now be visible on your back or on your side. WIP. Previously only shields & a couple of weapons were setup. We’ll have to setup every new weapon we add, but we’ve setup all the current ones that don’t look silly (e.g. the Club/Ancient Stone Sword).
• Strength requirements for hefting
Now you can’t easily lift that giant rock as if it was a thin sheet of paper. You will consume stamina based on the hefted object’s weight. Items within a container will also add on to its weight, increasing the strength pre-requisite and the stamina consumption of the lift.
• WEAPON TWEAKS:
-Attack speeds for Longsword & Scythe were decreased, to give them more a feel of their weight and length.
-Dagger’s attack speed was sped up, for balancing and for quicker attacks.
-Hitting “actors,” versus inanimate objects, will now reward you with more experience points.
• WINDOWS ARE NOW DESTRUCTIBLE!
You can now smash windows at your pleasure. This is WIP too, as there is no broken glass particle or graphics in yet…
• MESSING AROUND WITH FALLING & HEIGHT DAMAGE
You no longer take the steady 10 damage per any fall beyond the “safe” threshold. Now you actually have a chance to get killed from falling when you have more than 10 health remaining, since the damage increases with height.
• WHat’s THE NEXT CRITTER TO BE JUMPING INTO THE ARCANE RELICS™?