Week of Mar 27-Apr 2 : Sheathed Weapons!

Andrew: Hello everyone! This week-

• Sheathed weapons!

TAR_SheathedWeapons

Weapons that are sheathed will now be visible on your back or on your side. WIP. Previously only shields & a couple of weapons were setup. We’ll have to setup every new weapon we add, but we’ve setup all the current ones that don’t look silly (e.g. the Club/Ancient Stone Sword).


• Strength requirements for hefting

Now you can’t easily lift that giant rock as if it was a thin sheet of paper. You will consume stamina based on the hefted object’s weight. Items within a container will also add on to its weight, increasing the strength pre-requisite and the stamina consumption of the lift.


• WEAPON TWEAKS:

-Attack speeds for Longsword & Scythe were decreased, to give them more a feel of their weight and length.

-Dagger’s attack speed was sped up, for balancing and for quicker attacks.

-Hitting “actors,” versus inanimate objects, will now reward you with more experience points.


• WINDOWS ARE NOW DESTRUCTIBLE!

You can now smash windows at your pleasure. This is WIP too, as there is no broken glass particle or graphics in yet…


• MESSING AROUND WITH FALLING & HEIGHT DAMAGE

You no longer take the steady 10 damage per any fall beyond the “safe” threshold.  Now you actually have a chance to get killed from falling when you have more than 10 health remaining, since the damage increases with height.


• WHat’s THE NEXT CRITTER TO BE JUMPING INTO THE ARCANE RELICS™?

TAR_NextCritterSilhouette


  • And we leave you with some screenshots:

tar-2player

tar-arena-shield-to-face

Shield in the face!

TAR_Screen Shot 2016-04-02 at 3.33.35 PM

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