Jon: Hello everyone,
Here’s what we’ve worked on this past week.
• Character Progress:
-Added spectacles item!
-Hair color can now be selected when creating your character. NPCs receive random hair colors too.
-Female characters now have hands with fingers just like males.
• Chicken progress:
-Added feather particle
-New chicken animations squirm and startle
• UI adjustments:
-Set up selected buttons to be more noticeable with animation (throbbing and tinting). Especially useful when using a controller.
-New button clicking sounds, page flips.
-Additionally, added a more subtle click sound on buttons when navigating, moving to a new selection.
-Added a bubble particle system.
-Added ambient light adjusting console commands:
‘ambient’ = toggles ambient light mode.
‘ambient adjust’ (r g b) = sets the color adjustment for the ambient light color.
-Edited blood particle system.
-Battled with our SVN setup. It works much better now.
• Bug Fixes:
-Fixed issue with certain NPC’s look directions. Their look vector would accidentally be set to zero and as a result, their ability to change look direction would be lost.
-Grand Arena cell and cage doors are now operable again. They are now prefabs like they should’ve been before.
-Constant particles will no longer continuously emit when the game is paused.
• And a screenshot: