Week of Jan 10-16 : Chicken Revealed!

Andrew: Hello all, here’s what we’ve been up to this week-

• Terradim’s new creature: the chicken is here!

Chicken_side

Which came first, the chicken or the egg? In The Arcane Relics™, ’twas the chicken.

chicken 01

• More props: new square table, fruit stand, and wall hook.

Screen Shot 2016-01-16 at 11.39.52 AM Screen Shot 2016-01-16 at 11.40.45 AM Screen Shot 2016-01-16 at 11.40.03 AMScreen Shot 2016-01-16 at 11.40.27 AMUnder Stairs PropsCloser View of Square Table


• Various lights have been tweaked, all that should now flicker and are optimized (shutting off at a distance, similar to candles).

• Striking a friendly NPC now triggers a warning vocalization, “Heeey!”

• Worked further on character textures, for both male and female.

• Steering Behaviors: improved NPC movement.

TAR_Chicken Steer 01TAR_Steering Test 001

(Notice the arced movement between destination points.)

• Bug Fixes & Misc Improvements:

– Fixed a bug where mushrooms wouldn’t always grow back correctly in the Homestead.

– You can now press start and proceed through any loading screen using a gamepad (thus, you’re no longer required to use the keyboard as before).

–  Setup basic horseback idle for when weapons are sheathed and horseback animations for lefties.

– Added another reflection probe to the underworks of the Grand Arena, so that reflections will be darker or more accurate when underneath.

– Sparkles are more subtle now and not as obstructing to your view.

–  Setup back lantern item, displaying correctly in the menu/inventory.

– Optimized cursor and character push checks, using versions of raycast and overlap sphere that don’t allocate memory.

And we leave you with a chicken blooper:

TAR_Chicken Bomb 01

No “real” chickens were harmed in the making of this gif…

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