1st Public Demo Release!

Andrew: Greetings and good tidings! This week we’ve wrapped up testing and thus, our first public demo is here!

First, the trailer for the demo


You can download the demo here on indieDB: http://www.indiedb.com/games/the-arcane-relics/downloads.

Or, here on itch: niemi-bros.itch.io/the-arcane-relics. On itch, you are given the option to support us, by paying whatever amount you please. We also started a discussion board on itch, where you can easily provide us with feedback. We appreciate any contributions.

We didn’t get all the issues/bugs fixed that we wanted to, but, for the most part, we got the critical ones.

Now, with this release, we’re going to take a short break from daily development, a sort of limited vacation.

Enjoy the demo!

Aug. 6-19: Hammer Time!

Andrew: Hello! For these past two weeks of development, here’s what we’ve accomplished:

New Weapons

3 new weapons, first pass.

I’ve been hammering out 3 new weapons this week: wooden hammer, war hammer, & ball mace.

Cooking Pot Fireplace Swivel

The swivel is operable, swiveling out as its name implies. This will have greater use later.

Revised Party Setup

Jon has made progress on character creation, now in the player/party setup screen. A new user/character can now be made right in this screen, while other players are selecting their characters (how convenient!). It is still WIP.

Misc. Improvements

  • Improved textures of: single bed, firebowls, & bunkbeds.
  • Added a setup/config file (.ini).
  • Setup local warps in the Arena around the Inner Walls.
  • Tweaked & added loading messages.
  • Setup quickslot toggle to ignore weapon choices that you cannot use (e.g. “insufficient strength”/etc).
  • Quite a few miscellaneous bug fixes…

Have a good weekend!

July 30 – Aug 5: Swinging Away

Jon: Hello, there. This past week I’ve been continuing to work away on the revised character creation. It’s getting there…

This will be a short one, but we do have some things we can mention!

Misc. Improvements/Bug Fixes


  • Setup offhanded attacks with a weapon. Now you can actually use directional attacks with your offhand, similarly to when unarmed, instead of always using that little poke.
  • Fixed an elusive bug where events in the game’s global event manager would not fire in the expected order. This could cause all sorts of issues.
  • Tweaked normal maps for men.


Andrew has started working on the Cookshop and added some other goodies nearby. Here’s a preview:

After the reworked character creation is complete, the next big thing, for me, will be tackling settings. There are a number of changes and additions we want to make and the way the code is now, it’s not very flexible.

Have a good one.

July 23-29: New Helm & Gravekeeper’s House

Andrew: How’s everybody doing? This week of development:

New Helm: Sallet

This is the next helmet to make an appearance in Terradim. It also opens, as seen above, when your weapon is sheathed.

Gravekeeper’s House

The next building is found in the Graveyard. It will be the home of the Gravekeeper.

Bug Fixes & Misc Improvements
  • Added damage multipliers for crippled limbs & offhand attacks, so they apply less damage.
  • Fixing certain damage multipliers not resetting after/between attacks. For example, if you hit someone’s head and then attacked a crate/barrel, you’d still apply the same damage multiplier, as if hitting its imaginary head.
  • More armor texture tweaks & polish.
  • Created a mirrored Cottage Door, replacing some of those awkward doors that open into one another. Also swapped out some for AI purposes, reducing NPCs from getting stuck, and giving them easier passage.
  • Added some ambient bird sounds to certain scenes during the day. At night, they are replaced by crickets.

Jon continues working on the character customization.

Until next time.